Your Choice ( Asking about before Saber before she became a servant will give you +1 Saber Point) (Asking about her reason for fighting and why she seeks the holy grail will give you +2 Saber Points )ġ. Don't Fight ("Fight" leads to Tiger Dojo 3)ġ. If you don't want to continue on the HF route (I'd strongly recommend you play the Fate > UBW > HF order), you'll need to start a new game and make non-Sakura-centric choices until Day four.Ģ. This generally can't happen unless you've already unlocked HF (or are playing on a computer/port that has HF pre-unlocked). *If your first choice on Day 4 was to go to Shinto or Secure the Neighborhood, you've accidentally stumbled into the Heaven's Feel route. Your Choice ( "Where did you get those clothes?" leads to +1 Saber Point ) Save her ("Run" leads to Bad Ending/Tiger Dojo 2)ģ. Fight ("Revoke" leads to Bad Ending/Tiger Dojo 1)ģ. (May not show up if this is the first time you're playing the game) Don't stop her.Ģ. In both optional cases, the answers are up to you (non-plot decisive).ġ. This depending on whether or not you were Sakura-focused on Day one. There may or may not be two choices offered to you. Saber points will be noted throughout the walkthrough, and highlighted in red. *** Between Day 1 and Day 14, you must accumulate at least 6 Saber points to finish this route.
If you're interested in planning the consequences of these "Your Choice" options, please refer to the flowchart.pdf in the FSN directory (courtesy of Mirror Moon, the translators responsible for our amazing English patch). During the story, if a choice does not directly affect the final outcome of the route (example: good/true/bad ends), I will simply notate it as "Your Choice." The content of the game will vary based on what you choose (certain flags will/won't be raised, etc.), but so long as you follow the key choices I note, you will arrive at your chosen ending. This guide will provide a spoiler-minimalized walkthrough for each of the three routes. The routes detailed below will faithfully lead you to the "True" or "Good" endings of each route (Note: both the Prologue and Fate route have only one ending). There is therefore a forced route progression, but thankfully each route presents a different tale, reveals new secrets (and answers) to the mysteries of the story, and (arguably) raises the stakes on the outcome of your actions.įSN is well-known for its cornucopia of bad endings. The four routes must be played in the order listed above, as each unlocks the next one on the list (Prologue-> Fate-> UBW-> HF). Fate/Stay Night encompasses four separate stories: